Graham Plumb is an award-winning consultant and independent designer who helps agencies develop interactive exhibits for museums, hospitals, retail spaces, technology corporations, musicians and artists. His exhibits and interactive spaces combine technology with architecture to produce immersive experiences that encourage playful experimentation, collaborative problem solving, or quiet moments of contemplation.
Formerly Creative Director of Snibbe Interactive and Senior Interaction Designer for Ralph Appelbaum Associates, he has helped produce over 200 interactive exhibits for clients such as Google, Disney, Intel, Sony, Autodesk, The London Transport Museum, The National Archives, Miami Science Museum, and Nemours Children’s Hospital. For his work he has received awards from the Art Directors Club, the American Alliance of Museums, Communication Arts Magazine, ID Magazine and Healthcare Design Magazine.
He typically advises as a consultant, either contributing to projects individually or working closely with internal teams to provide imaginative creative direction. His broad experience enables him to design for small hand-held devices through to architecturally scaled environments, crafting technology to fit the moment. He is especially interested in using technology to encourage face-to-face conversations - by creating welcoming environments that inspire as they inform.
Next to his consulting activities he teaches Interaction Design at the California College of Arts in San Francisco. Students in his Objects and Spaces class combine code with physical media, developing natural user interfaces that extend human capabilities. This interest in blending atoms with bytes also comes through in his practice as an artist, in which he uses electricity, light and magnetism to produce new mediums for storytelling. These digital-physical hybrids exploit the material properties of nano-scaled materials, producing illusionistic experiences that immerse the viewer in the story space.
For Graham, information technology is a material that can be crafted to work in synthesis with the everyday materials we are used to touching and handling. By combining the digital with the physical, he believes we can make products that feel more human, and use technology to make art that interprets our humanity.
He is always interested in new projects. Please feel free to get in touch.