Graham combines technology with architecture to produce immersive experiences that encourage playful experimentation, collaborative problem solving, or quiet moments of contemplation. He is especially interested in using technology to encourage face-to-face conversations - by creating welcoming environments that inspire as they inform.

Clients include Google, Disney, Intel, Sony, Autodesk, The London Transport Museum, The National Archives, Miami Science Museum, and Nemours Children’s Hospital. For his work he has received awards from the Art Directors Club, the American Alliance of Museums, Communication Arts Magazine, ID Magazine and Healthcare Design Magazine.

Next to his consulting activities he teaches Interaction Design at the California College of Arts in San Francisco. Students in his classes combine code with physical media, developing natural user interfaces that extend human capabilities.

This interest in blending atoms with bytes also comes through in his practice as an artist, in which he uses electricity, light and magnetism to produce new mediums for storytelling. These digital-physical hybrids exploit the material properties of nano-scaled materials, producing illusionistic experiences that immerse the viewer in the story space.

He is always interested in new projects.

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